Very good! Some small complaints: First, some of the lines were fluffed. Most of them were fine, and would have been right at home in a real DBZ episode, but I'm thinking of little things, like when Vegeta is asked if he is referring to himself as a true warrior and he answers with a simple "Yes." Some lines just need better emotionality as well, but that's just something that sometimes can't be helped.
My other complaint has to do with the action scenes. I know how much time these sorts of animations can take, but a lot of action scenes were very anticlimactic. What specifically comes to mind are when Vegeta first powers up, and when the villain is punched through a wall. There's very little to convey action besides the movements of the characters. A good example of conveying action through things like camera movement and lighting is Oney's "Chris & Harry," dated and retarded as it is.
Very nice though. Just some room for improvement.
Thanks for the review. If you saw the first cut of this video you'd notice the action was much slower, I went back and tighten up the video. For example if you look at the fight scene at the 4:00 mark I tried to get that nonstop intensity your talking about, that sequence was originally not in it. If I do another project like this I'll try to keep things moving more like that the whole video. I also feel the ending works well. I really wanted the end fight to be big and have a snowballing effect. Each attack leading to the next. I differ from a lot of people in this, but I like wide shot action. What I mean is if you take say a Bruch Lee movie from the 70s, where the camera is steady and pulled back where you can see clearly whats happening vs say the Bourne films where the camera shakes like crazy and has a 20x zoom on.
I am sorely tempted to rate this a 1, since, you know, it made poop look pretty dang good.
Normally I write semi-intelligent reviews
Not this time.
Extremely glitchy. Fun game, fun concept, but it's incredibly laggy on my high-end laptop and the controls are extremely delayed--I can click the mouse 3 times and my character will for for the next 10 seconds. The lagginess makes it impossible to aim, and dropping weapons and picking up new ones is a nightmare.
It could have been fun, but even though I can find plenty of matching pairs there's no way to select three at a time.
I've added instructions to authors comments.
God dammit, can't you at least tell us where that chance was?
Heh, i remember playing these...
And I also remember wishing that the music was more intense, interesting and complex. This is exactly what the games needed! I love this touched up version. The only problem I had was the very first transition after everything had really started--it was too sudden. Everything else was great, that was awesome!
Took way too long, and was, in a way, too long. While the song itself was short, single parts took longer than needed. Maybe you put things in but they couldn't be heard; work on that. Not so great, and could definitely be better.
Great even without the animation
Absolutely perfect. The mood was like a fake happiness, but it was possible to feel the emptiness and sadness hiding behind all of it. Who knows, I might just be picking that up because I saw the animation first, but it's there. For once, difficulty hearing the voice was actually a good thing. It was impossible to mistake what he was saying, but it was just scrambled enough to help set the mood. Simply amazing, the best.
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